The main keys of the animation in stepped mode, without secondary action With auto tangents, still without secondary action Final version of the fox jump, with secondary action, squash & stretch, etc. I didn't get as much squash & stretch as I would've liked because the squash controls only went in one direction. However, I am proud of the little squashes when he turns his head. Animating the tail was also surprisingly fun. EDIT: A few tweaks, such as adding bounces to the "walk" at the beginning and adding a tad more follow-through on the tail
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