Rough jumping animation with just keyframes blocked in. Had to go back and redo several keyframes (+ stepped mode so's you can see em better) Added a few breakdowns It was at this point that playblasting stopped working for me, but I went into the graph editor and smoothed it out
The main keys of the animation in stepped mode, without secondary action With auto tangents, still without secondary action Final version of the fox jump, with secondary action, squash & stretch, etc. I didn't get as much squash & stretch as I would've liked because the squash controls only went in one direction. However, I am proud of the little squashes when he turns his head. Animating the tail was also surprisingly fun. EDIT: A few tweaks, such as adding bounces to the "walk" at the beginning and adding a tad more follow-through on the tail
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