Learned about the playblast feature and how it can be used to accurately see the framerate of your animation. I also learned about the RV player which allows you to view your animation at its actual framerate without having to playblast it.
The main keys of the animation in stepped mode, without secondary action With auto tangents, still without secondary action Final version of the fox jump, with secondary action, squash & stretch, etc. I didn't get as much squash & stretch as I would've liked because the squash controls only went in one direction. However, I am proud of the little squashes when he turns his head. Animating the tail was also surprisingly fun. EDIT: A few tweaks, such as adding bounces to the "walk" at the beginning and adding a tad more follow-through on the tail
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