Maya 2018 Animation Fundamentals Chapter 5 Get link Facebook X Pinterest Email Other Apps September 09, 2017 Playing around with the graph editor. Learned about the different curves and tangent types Maya uses to interpolate between frames. Animated a ball bouncing using the graph editor and squash and stretch. Get link Facebook X Pinterest Email Other Apps Comments
Maya 2018 Animation Fundamentals Chapter 9 September 11, 2017 Learned how to make procedural animations using the M*A*S*H system. Read more
Building Walk Cycles 3 October 26, 2017 I fixed his arm movement and added roll to his shoulders. Added drag to his hands. Added roll and flap to his feet. On to linear movement! Read more
Maya 2018 Animation Fundamentals Chapter 10 September 12, 2017 Learned about the playblast feature and how it can be used to accurately see the framerate of your animation. I also learned about the RV player which allows you to view your animation at its actual framerate without having to playblast it. Read more
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