Maya 2018 Animation Fundamentals Chapter 5 Get link Facebook Twitter Pinterest Email Other Apps September 09, 2017 Playing around with the graph editor. Learned about the different curves and tangent types Maya uses to interpolate between frames. Animated a ball bouncing using the graph editor and squash and stretch. Get link Facebook Twitter Pinterest Email Other Apps Comments
Maya 2018 Animation Fundamentals Chapter 9 September 11, 2017 Learned how to make procedural animations using the M*A*S*H system. Read more
Building Walk Cycles 3 October 26, 2017 I fixed his arm movement and added roll to his shoulders. Added drag to his hands. Added roll and flap to his feet. On to linear movement! Read more
Walk Cycle Project 2: Sneak October 30, 2017 Almost-done sneak (with just a hint of reference) Read more
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